來源:3DM論壇
第一個部分是技能修改的指令
需要先使用 TestingCheats true
指令格式如下:
stats.set_skill_level <skilltype> 1-10
將"烹飪"設定成等級9的範例:
stats.set_skill_level Major_HomestyleCooking 9
技能作弊碼如下:
Major_Fishing 釣魚
Major_Mischief 惡作劇
Major_Guitar 吉他
Major_Reaping 收割
Major_Programming 程式設計
Major_Gardening 園藝
Major_GourmetCooking 米其林烹飪
Major_Comedy 喜劇
Major_Charisma 魅力
Major_Writing 寫作
Major_VideoGaming 電玩遊戲
Major_Violin 小提琴
Major_RocketScience 火箭科學
Major_Painting 繪畫
Major_Piano 鋼琴
Major_Logic 邏輯
Major_Handiness 靈巧
Major_HomestyleCooking 烹飪
Major_Bartending 調酒
Skill_Fitness 健身
Skill_Child_Social 社交(兒童)
Skill_Child_Motor 運動(兒童)
Skill_Child_Creativity 創意(兒童)
Skill_Child_Mental 心智(兒童)
注意事項:
1. 烹飪分兩種,一種是一般"家庭烹飪"(Homestyle),一種是"米其林烹飪"(Gourmet)
2. Reaping 技能目前看起來無效,似乎也不是指園藝的收成。猜測可能是遊戲內有方法可以成為死神,有需要的可以自己做測試看看...
第二個部分是延伸的作弊碼
有些測試過有效,有些無效,我就不一一翻譯了,有興趣的玩家可以試試看。
一般玩家最關注的指令大概是這一個:
aspirations.complete_current_milestone 完成現階段的抱負
你也許也需要啟用以下指令:
AutomationTestingCheats true
已測試成功的指令:
death.toggle [true|false]
fire.toggle [true|false] appears to work. Will not extinguish existing fires.
sims.modify_in_cas
sims.Spawn - spawns sim and adds them to your household.
sims.spawnsimple spawns sim without adding to household.
stats.fill_commodities_household
stats.disable_all_commodities | stats.enable_all_commodities
sims.remove_all_buffs - Removes all moodlets
sims.get_sim_id_by_name - gets simID, may be good for other commands.
money <amount> - sets money to exact amount.
sims.modify_funds <(-)amount> - adds or subtracts from funds.
sims.hard_reset = forces user to default position.
autonomy.show_queue - prints to console but doesn't seem to show anything useful.
aspirations.complete_current_milestone
debug.enable_woohoo [true|false]
debug.enable_wedding [true|false]
autonomy.ambient [on|off] / walkby.toggle
autonomy.household [on|off]
objects.consumables_infinite_toggle [true|false] - This makes all consumables have infinite quantities (ie cake that never ends.)
cas.fulleditmode [true|false] (already known but in case someone didn't know)
不確定的指令(沒時間測試):
tutorial.deactivate_tutorial_tip
fire.kill - might kill the sim or put fire out.
fire.singe_sim - probably adds negative moddlet or kills sim
pregnancy.clear - cancel a pregnancy?
pregnancy.seed
pregnancy.roll
households.toggle_bill_notifications
households.autopay_bills
households.fill_visible_commodities_world
crafting.shorten_phases [on|off] doesn't appear to work.
venues.set_venue Should be able to set a lot to public using this. I'll check into it.
ui.toggle_silence_phone
ui.dialog.auto_respond
service_npc.toggle_auto_scheduled_services
relationship.create not sure of parameters for these.
relationship.destroy
relationship.introduce_all_sims
debug_outcome_style success|fail|alternate|off - might force either conversation responses or job situations to always have a certain outcome.
environment_score.disable/enable - disables environment moodlet effects?